Sunday 2 May 2010

Scary Soap and Worm World: science toys for the young and not so young

There have been junior versions of telescopes, microscopes, and chemistry sets available for many years, but the past decade or so has seen a veritable explosion of science-orientated items for both children and the young at heart. It isn't just the likes of the Science Museum shop either: online retailers in particular offer a profusion of activities and experiments, ranging from extremely expensive assembly kits to grow your own crystal sets for under £10.

One of the interesting aspects to all this merchandise is how much of it follows a clear gender demarcation - 'disgusting' science for the boys versus perfume, incense and DIY toiletry products for the girls, with the stereotypical packaging pushing the delineation home. Although there are some products not for delicate (the bottom burp machine springs to mind), and a few of rather dubious taste such as soft toys shaped like E. Coli or the Ebola virus, there is an enormous array of items that promote science-based learning whilst providing lots of fun.

It isn't just inanimate activities that are available, but an increasingly range of experiments involving real animals. From Worm World via butterfly terrariums to ants in gel (based on a real Nasa experiment), children are now able to play biologist, farmer, even God, to a variety of creatures. The only project I have had direct experience of raised some interesting questions, as all good experiments should. As a starting point I had to consider my own relation to the project, since I'm not particularly keen on animal experimentation except as an absolute necessity; I was therefore fairly pleased to see that the instruction manual stated the creatures should be treated carefully, being after all living things. In the planning stages I also discovered a small but international community with a passionate dedication to their animals, but where for many the line between pet and subject lies, I'm still uncertain.

The species involved is intrinsically interesting due to its longevity: forget the coelacanth, if you really want to see a living fossil - in the form of an animal that has barely changed its external morphology in eons - then look to Triops longicaudatus, a freshwater shrimp that has been found fossilised in seventy million-year old rocks from the late Cretaceous. The shrimp-rearing products are marketed under a variety of names such as Triassic Triops (inaccurate - it is an even older sister species T. cancriformis that has been around since the Triassic), Dinosaur Shrimp (some fairly obvious marketing there), even Star Wars Naboo Sea Creatures!

Most kits consist of the same basic components: eggs (including those a few other, smaller, marine invertebrates), food, a container, and accessories. Unlike their smaller, commercially-available, crustacean cousins known as sea monkeys (actually brine shrimp), Triops even appear to exhibit signs of individualism, bizarre as it sounds for virtually blind creatures with a dust mote-sized brain. So although the kits are marketed at children over six years old, supposed adults such as me quickly find ourselves caught up in their well-being. In fact, the ability to raise and nurture the wee beasties is rather more complicated than the instructions would have you believe. A combination of light, temperature, oxygen and the right sort of water (distilled/deionised for hatching; bottled mineral water for adults) are merely the start of something that drove me to exactitudes not seen since school chemistry lessons. Unfortunately, this left my children with a somewhat backseat role, simply adding the food and observing with magnifying glasses through the increasingly murky water.

Of course engaging children in raising triops is good practice for said chemistry lessons, not to mention introducing them to the fundamentals of biology. Unlike some of the sad stories I discovered from other customer reviews, we did manage to raise three shrimps from egg to adult, although they all died around three weeks old (of a potential average seven- to ten-week lifespan). The project inspired questions concerning birth, reproduction - which is complex with triops and their female-biased or hermaphroditic populations - and death, in addition to providing examination of a miniature ecosystem and its food chain, daphnia being the rapidly-consumed base. One interesting outcome of all this was that it suggested youngsters (human, not shrimp) are not innately endowed with empathy, since my seafood-loving children asked if they could eat their pets after they died. Admittedly, they asked this before the animals were born, not after their death.

Although one individual died from moulting complications (despite a futile last-minute addition of iodine to the tank), there were no observable causes for the others' deaths, leading me to investigate optimal conditions in greater detail. However, I found it difficult to get agreement on even fundamentals such as the best water temperature and type of light cycle. The one book I could find (all of 30 or so pages long) doesn't go into details on raising them, whilst the most authoritative-sounding material elsewhere seems to negate the creature's 'wild' existence in many respects: after all, if their long-dormant, desiccated eggs come to life after a desert rain shower, then might not the night sky be dark due to rain clouds? Yet experienced breeders recommend 24-hour light for at least the first three days. It isn't just the minor carbon footprint of leaving an angle poise lamp on for days on end, but constant light leads to algal growth which clouds the water and may have other side effects. Clearly, those interested in breeding triops could benefit from rather more experimentation, since my children and I are hardly up to the role!

Interestingly, the only professional experiment reports I could find seemed more in the vein of the archetypal crazy scientist (think Dr. Bunsen Honeydew on The Muppet Show or The Fast Show's Professor Denzil Dexter: "We took some Triops eggs and froze them, but they still hatched, so then we boiled some more, and they hatched too. Then, when they were adults, we tested oxygen levels by super-gluing their carapaces…") I'm sure you get the picture. It has to be said that triops are useful experimental subjects for a variety of important reasons, from the here and now of fighting tropical diseases to the future of long-duration manned spaceflight involving astronaut hibernation. And if like me you're interested in trilobites, I think they're next best thing since the Permian extinction robbed us of those creatures some 251 million years ago. But as for "triops are instant pets - just add water" - that has to be a major understatement, and then some...

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Thursday 15 April 2010

In thrall to the machines: Or how to open a packet of biscuits

It says 'Tear here' so I gently pull the red strip, ripping a ragged diagonal line in completely the wrong place. More pulling and the shiny material shreds into a dozen thin strips, dislodging crumbs. A bit more and the top third suddenly rips off the packet, causing biscuits to cascade into the tin. So much for following the instructions. Then why did I tear here? Because it told me to, along with all the 'Lift this flap', 'Open other end' and numerous additional petty directives that rule the lives of us consumers.

Einstein has been quoted as saying "It has become appallingly obvious that our technology has exceeded our humanity." I'm not sure that this wasn't his response to nuclear weapons and Mutually Assured Destruction, but are we as some commentators suggest in danger of becoming a variant of the degenerative, docile Eloi in H.G. Wells' The Time Machine? From birth we are brought up to obey a myriad of procedures that give the appearance of improving our quality of life but have their rationale in manufacturing efficiency and the corporate balance sheet, locking us into a sophisticated socioeconomic profile that overrides individualism. Until the machines we increasingly rely upon achieve a much more sophisticated level of communication, are we are instead instructed to think in machine-like ways to achieve a viable interface? If so, at what cost to fundamental human traits such as initiative? Essentially, were the blank-faced bureaucrats of 2001: A Space Odyssey a more accurate prediction than Arthur C. Clarke's technophiliac Profiles of the Future?

Lest I sound like a socialist luddite, I have to admit to both utilising and enjoying much of the digital technology on offer, but as a means to an end, not an end in itself. And I only go so far - no Bluetooth headset for me! But then I also don't have a Wii, Playstation, DS, wall-mounted flatscreen television, Blueray DVD…yet I don't think I'm missing out on anything. But then I also don't consider it necessary to spend my time on public transport telling friends over the phone that yes, I'm on public transport!

The gee-whiz factor of bigger, faster and louder associated with the macho 'hard' technology of industrialisation has been largely superceded by digital and virtual technology that appeals to both genders. The irony is that whilst the latter is alleged to promote empowerment of the individual, we are in many ways just as subservient to the manufacturing corporations as ever. Where and when devices and software become available are driven by economic factors such as long-term release cycles, meaning upgrades appear staggered over a year or so rather than clumped together in a single update. So far this has done little to abate the enthusiasm for digital communications, entertainment, and navigation technology, despite the impact on consumer debt and the enormous amount of time spent continually learning how to use it all. (I'm not a violent man, but in my opinion most instruction manual authors should be strangled at birth).

But then it is astonishing how fast items such as mobile phones have been taken up by the general public for leisure use, much to the surprise of manufacturers who initially assumed a business-orientated user model. The proliferation of non-core functions has shown that most people find it easy to assimilate cutting edge technology, despite remaining as in the dark as ever regarding the varied theoretical and practical underpinnings. Surely there must be a danger in increasingly placing more and more of our daily lives in the hands of the few who sell us the hardware and software, whilst having no idea how any of it works?

A major cause for concern, as always, is that this ignorance has allowed the proliferation of scare-mongering stories concerning potential health hazards. As far as I am aware, drivers using mobile phones are in far greater danger than the average user is from the radiation emission, yet the debate continues. And speaking of vehicles, the fallibility of satellite navigation devices has yet to be properly addressed, despite police warnings. Drivers seem frequently to be so subservient to their satnav as to leave all common sense behind, as I found to my cost when an articulated lorry driver followed the directions for a shortcut down my obviously too narrow residential street and promptly wrote my car off. The over-reliance on devices or software can also lead to problems if there is not a non-digital back-up. I remember some years ago visiting a branch of a well-known restaurant chain whose staff utilized electronic ordering pads: due to a software failure they were having to work with old-fashioned pencil and paper, leading to a 45 minute backlog for diners. Clearly, basic arithmetic isn't the only skill to suffer these days!

The fact that extremely fine motor skills are usually essential for effective operation of computer and other interfaces, screen readers not withstanding, is frequently overlooked. This, as much as technophobia, can prove a fundamental stumbling block to the elder generations who are encouraged to join the 'online community' or suffer ostracism. But then however good it may be for someone who is infirm or housebound to have a webcam/Skype or even an internet connection, nothing can wholly substitute for direct face-to-face interaction. Indeed, are today's children growing up lacking (even more) social niceties, having largely replaced personal interaction with digital proxies such as texting and social networking websites? I suppose the proof will be in the next few years when the first wholly-immersed such generation reach adulthood...

The development of Web 2.0 technologies, whereby the internet becomes a two-way interface, is a powerful tool for human interaction and grass-reports campaigning, and certainly one of the best things to come out of the digital revolution. But the sheer speed of the paradigm severely limits error-checking, leading to a vast amount of noise and thus sensory overload and overproduction of information. The slick multi-media presentation of information on the web can appeal far more, especially to children, than the old-fashioned printed word, which can lead to a lack of critical thinking. After all, if it looks pretty and sounds good, then surely it must be true? There have always been errors in text books and science popularisations, but the self-proofing of Web 2.0 material can only be worse by several degrees of error. As yet the delivery technology is far superior to the ability to quality control the content. Whether the ease of access to content outweighs the shortcomings is another area that will no doubt receive a great deal of attention in the next few years, from educationalists and parents alike.

Clearly, the future for humanity lies with a post-industrial society (as per Alvin Toffler's The Third Wave), wherein information and virtual products are at least as important the material world. But with high technology in the hands of powerful multinational corporations and public knowledge largely restricted to front-end user status, we face a serious possibility of losing social and cognitive skills as more aspects of our lives become inextricably bound with the wonderful worlds of electrons and silicon. As for any Second Lifers out there, I'll save virtuality addiction for another time...